General Rules 2025

Base rules

In this document you will find a word on almost every important game aspect you can think of: how to fight, how to complete quests, how to interact with the macro map and so much more. Whether you are a seasoned player or stepping into your first adventure, these rules are here to ensure fair play, exciting challenges, and a shared understanding of the world we are building together. Read carefully and remember — the better you know the rules, the more freely you can play within them.

Click here to read the Worlds of Three Truths LARP game rules

Macro map

Macro or Tactical map is a special in-game mechanic that lets factions gain resources and influence based on their overall presence on a global scale map. All gameplay time will be divided into economic cycles. During each cycle a faction leader or his attorney will be able to make a turn on a macro map as well as get produced resources.

Additional Macro map rules are currently in development.

Siege

Siege is a special in-game mechanic that lets faction members form an army and lay a siege on their opponents’ camp. The siege is divided into six stages, each involving different mini-games or combat. The most skillful fighters may show off their moves in a heroic duel of warlords, while the thinkers of the army can clash their minds in a strategic duel.

Click here to read the Siege additional rules

Construction

If there are sieges, there should be cities and castles, right? The construction mechanic lets you upgrade your camp using the resources that your faction gathered from macro map or by other means. 

Additional Construction rules are currently in development.